World Tour lets you create an avatar for yourself to run around in the conjoined world of Street Fighter and Final Fight. You could just jump straight into PvE or PvAI fights, but it’s worth it to take the time to learn about the systems and changes. In their drive to make Street Fighter more accessible and comprehensive, Capcom provides multiple ways to learn the ins and outs. World Tour is, essentially, “Street Fighter the action RPG” Battle Hub is a shared social space for all things related to online play and Fighting Ground is where you’ll find the more traditional fighting game modes and training. Street Fighter 6 breaks itself down into three categories: World Tour, Battle Hub, and Fighting Ground – so let’s break those down so you can get an idea of where to start. It strives to retain its roots for purists while also making it more accessible to everyone than ever before – a high-wire act for any long-running series but Capcom manages to balance on that tripwire gracefully while delivering one of the most comprehensive and fully-featured fighters at launch. The latest entry in Capcom’s long-running and much-iterated fighting game series, Street Fighter 6 comes out of the gate swinging with an exhaustive list of options (not in a bad way mind you), a wealth of content, and some serious changes that update the game’s traditional design for the modern age. It’s time to get off that couch and dust off your gloves pop that six-pack back in the fridge and loosen those limbs because Street Fighter is back and it’s fighting season baby!
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